The Deryni Adventure Game and supplements are based on the popular "Deryni" series of fantasy books by New York Times best-selling author Katherine Kurtz. The "Deryni" series began in 1970 with Deryni Rising. The novels weave a rich tapestry of romantic chivalry, medieval kings, a powerful Church, and a persecuted race of humans with the gift of magic - the Deryni.A perennial favorite of fans of ...
Hardcover: 256 pages
Publisher: Grey Ghost Press, Inc. (December 20, 2005)
Product Dimensions: 8.6 x 1 x 11.1 inches
Amazon Rank: 1865686
Format: PDF ePub Text TXT fb2 book
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This is a solid campaign setting book based on the Fudge metagame ruleset. As a fan from long ago of Kurtz's Deryni world and lore I was pleasantly surprised to find this.While the book us complete in itself I would recommend the purchase of the book...
ntasy, the Deryni setting offers roleplayers a rich world of magic and kings and high adventure. The Deryni Adventure Game is a complete roleplaying game using the Fudge game system (easy for newcomers to learn, and adaptable to other roleplaying game systems). The core book presents the kingdom of Gwynedd and the world of the Deryni as a campaign setting for medieval fantasy adventures.The core book for the Deryni Adventure Game presents geographical and historical information on the Eleven Kingdoms, a chapter on Religion and religious institutions in Gwynedd, a chapter on the Deryni and their capabilities, and a detailed chapter on Daily Life in the Eleven Kingdoms. The game rules are easy to learn and presented with plenty of examples to help first-time roleplayers understand how to play the game. There's plenty of information to help Gamemasters run a Deryni campaign, including lots of adventure "seeds" and two complete adventures. The appendices contain lots of information of interest to the fans as well as gamers, including indices of people and places from the novels, price lists for items in the Eleven Kingdoms, information on the Camberian Council, and more.